My educational blog on color and its use in video games can be found by following this active link.
http://colorandvideogames.blogspot.com/
Enjoy your stay.
-Brian Shafer
Monday, May 3, 2010
Friday, April 30, 2010
Analogous Color Design
This is my Analogous Color Design. An analogous color scheme consists of colors which are next to each other on the color wheel. The analogous color scheme that I chose to use (2 colors only) makes use of either one primary or one secondary color and the tertiary color directly beside the primary or secondary chosen. In the image above I chose the primary color Blue and paired it up with the tertiary Blue-Violet (Blue-Green could have been used instead since the paired tertiary can be taken from either side of the secondary or primary color initially chosen). In the image above, tints, tones, and shades are included for both Blue and the tertiary Blue-Violet. Value scales have also been constructed and included for the colors Blue and Blue-Violet; in the scales 0=Black and 10=white.
Monday, April 26, 2010
Greyscale Cube
The image above is a Greyscale Cube. The greyscale is made in the spirit of the Munsell Greyscale and uses the all of its values (1-9) as well as black (0) and white (10). Unlike the Munsell Greyscale, the values are not arranged in a linear fashion but are labeled for clarity. Using value and shape alone, for this image, the greyscale is strategically used to create and imply form.
-Brian Shafer
Monday, April 19, 2010
Inventive Greyscale Design
This is my Inventive Greyscale Design. The concept behind this is simply to take the Albert Munsell "value scale" and apply the values 0-10, 0 being the lowest (true black) and 10 being the highest value (pure white), to an inventive design. Each portion of the scale is labeled as to its respective value because the design is not linear; the values are scattered in various areas to reinforce the visual impact of the design.
-Brian Shafer
Monday, March 22, 2010
Inventive Subtractive Color Wheel
This is my Inventive Subtractive Color Wheel. The wheel depicts the 12 colors of a standard subtractive color wheel and it offers a tint, tone, and shade for each respective color. A tint is the result of adding white to a color. Tones occur when grey is solely added to a color. A shade is a variant of a color that is made by adding black to the original color. Each color faces its complimentary color, which is on the opposing side of the color wheel. There are three primary colors (colors that cannot be made by mixing other colors; they are only their true color in their natural state) which are Red, Blue, and Yellow. There are also three secondary colors: Violet, Orange, and Green; colors made by mixing the primaries. Between the secondary and primary colors are tertiary colors, which are made by mixing two colors which are next to each other on the wheel. This interaction is clearly labeled on the wheel above as "Tertiary."
The color wheel is a balanced example of how color interacts as well as a demonstration of how it can blend. The concentric design serves to show that although separate, the transition in primary and secondary color can be united indeed.
-Brian Shafer
Monday, March 1, 2010
Inventive Linear Greyscale
The image above depicts an inventive linear greyscale. The values in the scale are depicted by spades and are labeled for clarity. Starting at the bottom of the image, at value scale # 10 (the highest and brightest value), represented by white, the values in the greyscale darken and dim as they head toward value scale # 0 (the lowest and darkest value), represented by black. Values are the subtle or extreme (depending on which values are being compared) differences between black and white. The differences between black and white were evaluated and the variants in value were turned into, and dubbed, a Linear Greyscale by Albert Munsell. My depiction of the scale is a spaced example of the classic greyscale bar Munsell is responsible for.
-Brian Shafer
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